emscripten.h

This page documents the public C++ APIs provided by emscripten.h.

Emscripten uses existing/familiar APIs where possible (for example: SDL). This API provides C++ support for capabilities that are specific to JavaScript or the browser environment, or for which there is no existing API.

Inline assembly/JavaScript

Defines

EM_ASM(...)

Convenient syntax for inline assembly/JavaScript.

This allows you to declare JavaScript in your C code “inline”, which is then executed when your compiled code is run in the browser. For example, the following C code would display two alerts if it was compiled with Emscripten and run in the browser:

EM_ASM( alert(‘hai’));
alert(‘bai’)); )

Note

  • Double-quotes (”) cannot be used in the inline assembly/JavaScript. Single-quotes (‘) can be used, as shown above.
  • Newlines (\n, \r etc.) are supported in the inline Javascript. Note that any platform-specific issues with line endings in normal JavaScript also apply to inline JavaScript declared using EM_ASM.
  • This works with asm.js (it outlines the code and does a function call to reach it).
  • You can’t access C variables with EM_ASM, nor receive a value back. Instead use EM_ASM_ARGS, EM_ASM_INT, or EM_ASM_DOUBLE.
EM_ASM_(code, ...)
EM_ASM_ARGS(code, ...)
EM_ASM_INT(code, ...)
EM_ASM_DOUBLE(code, ...)
EM_ASM_INT_V(code)
EM_ASM_DOUBLE_V(code)

Input-output versions of EM_ASM.

EM_ASM_ (an extra “_” is added) or EM_ASM_ARGS allow values (int or double) to be sent into the code.

If you also want a return value, EM_ASM_INT receives arguments (of int or double type) and returns an int; EM_ASM_DOUBLE does the same and returns a double.

Arguments arrive as $0, $1 etc. The output value should be returned:

int x = EM_ASM_INT({
  console.log('I received: ' + [$0, $1]);
  return $0 + $1;
}, calc(), otherCalc());

Note the { and }.

If you just want to receive an output value (int or double) but not pass any values, you can use EM_ASM_INT_V or EM_ASM_DOUBLE_V, respectively.

Calling JavaScript From C/C++

Function pointer types for callbacks

The following types are used to define function callback signatures used in a number of functions in this file.

em_callback_func

General function pointer type for use in callbacks with no parameters.

Defined as:

typedef void (*em_callback_func)(void)
em_arg_callback_func

Generic function pointer type for use in callbacks with a single void* parameter.

This type is used to define function callbacks that need to pass arbitrary data. For example, emscripten_set_main_loop_arg() sets user-defined data, and passes it to a callback of this type on completion.

Defined as:

typedef void (*em_arg_callback_func)(void*)
em_str_callback_func

General function pointer type for use in callbacks with a C string (const char *) parameter.

This type is used for function callbacks that need to be passed a C string. For example, it is used in emscripten_async_wget() to pass the name of a file that has been asynchronously loaded.

Defined as:

typedef void (*em_str_callback_func)(const char *)

Functions

void emscripten_run_script(const char *script)

Interface to the underlying JavaScript engine. This function will eval() the given script.

Parameters:
  • script (const char*) – The script to evaluate.
Return type:

void

int emscripten_run_script_int(const char *script)

Interface to the underlying JavaScript engine. This function will eval() the given script.

Parameters:
  • script (const char*) – The script to evaluate.
Returns:

The result of the evaluation, as an integer.

Return type:

int

char *emscripten_run_script_string(const char *script)

Interface to the underlying JavaScript engine. This function will eval() the given script. Note that this overload uses a single buffer shared between calls.

Parameters:
  • script (const char*) – The script to evaluate.
Returns:

The result of the evaluation, as a string.

Return type:

char*

void emscripten_async_run_script(const char *script, int millis)

Asynchronously run a script, after a specified amount of time.

Parameters:
  • script (const char*) – The script to evaluate.
  • millis (int) – The amount of time before the script is run, in milliseconds.
Return type:

void

void emscripten_async_load_script(const char *script, em_callback_func onload, em_callback_func onerror)

Asynchronously loads a script from a URL.

This integrates with the run dependencies system, so your script can call addRunDependency multiple times, prepare various asynchronous tasks, and call removeRunDependency on them; when all are complete (or there were no run dependencies to begin with), onload is called. An example use for this is to load an asset module, that is, the output of the file packager.

Parameters:
  • script (const char*) – The script to evaluate.
  • onload (em_callback_func) – A callback function, with no parameters, that is executed when the script has fully loaded.
  • onerror (em_callback_func) – A callback function, with no parameters, that is executed if there is an error in loading.
Return type:

void

Browser Execution Environment

Functions

void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop)

Set a C function as the main event loop.

If the main loop function needs to receive user-defined data, use emscripten_set_main_loop_arg() instead.

The JavaScript environment will call that function at a specified number of frames per second. Setting 0 or a negative value as the fps will instead use the browser’s requestAnimationFrame mechanism to call the main loop function. This is HIGHLY recommended if you are doing rendering, as the browser’s requestAnimationFrame will make sure you render at a proper smooth rate that lines up with the the browser and monitor in a proper way. (If you do not render at all in your application, then you should pick a specific frame rate that makes sense for your code.)

If simulate_infinite_loop is true, the function will throw an exception in order to stop execution of the caller. This will lead to the main loop being entered instead of code after the call to emscripten_set_main_loop() being run, which is the closest we can get to simulating an infinite loop (we do something similar in glutMainLoop in GLUT). If this parameter is false, then the behavior is the same as it was before this parameter was added to the API, which is that execution continues normally. Note that in both cases we do not run global destructors, atexit, etc., since we know the main loop will still be running, but if we do not simulate an infinite loop then the stack will be unwound. That means that if simulate_infinite_loop is false, and you created an object on the stack, it will be cleaned up before the main loop is called for the first time.

Note

See emscripten_set_main_loop_expected_blockers(), emscripten_pause_main_loop(), emscripten_resume_main_loop() and emscripten_cancel_main_loop() for information about blocking, pausing, and resuming the main loop.

Parameters:
  • func (em_callback_func) – C function to set as main event loop.
  • fps (int) – Number of frames per second that the JavaScript will call the function. Setting int <=0 (recommended) uses the browser’s requestAnimationFrame mechanism to call the function.
  • simulate_infinite_loop (int) – If true, this function will throw an exception in order to stop execution of the caller.
void emscripten_set_main_loop_arg(em_arg_callback_func func, void *arg, int fps, int simulate_infinite_loop)

Set a C function as the main event loop, passing it user-defined data.

See also

The information in emscripten_set_main_loop() also applies to this function.

Parameters:
  • func (em_arg_callback_func) – C function to set as main event loop. The function signature must have a void* parameter for passing the arg value.
  • arg (void*) – User-defined data passed to the main loop function, untouched by the API itself.
  • fps (int) – Number of frames per second at which the JavaScript will call the function. Setting int <=0 (recommended) uses the browser’s requestAnimationFrame mechanism to call the function.
  • simulate_infinite_loop (int) – If true, this function will throw an exception in order to stop execution of the caller.
void _emscripten_push_main_loop_blocker(em_arg_callback_func func, void *arg, const char *name)
void _emscripten_push_uncounted_main_loop_blocker(em_arg_callback_func func, void *arg, const char *name)

Add a function that blocks the main loop.

The function is added to the back of a queue of events to be blocked; the main loop will not run until all blockers in the queue complete.

In the “counted” version, blockers are counted (internally) and Module.setStatus is called with some text to report progress (setStatus is a general hook that a program can define in order to show processing updates).

Note

  • Main loop blockers block the main loop from running, and can be counted to show progress. In contrast, emscripten_async_calls are not counted, do not block the main loop, and can fire at specific time in the future.
Parameters:
  • func (em_arg_callback_func) – The main loop blocker function. The function signature must have a void* parameter for passing the arg value.
  • arg (void*) – User-defined arguments to pass to the blocker function.
  • name (const char*) – A name for the function blocker. Used to identify the functions during debugging.
Return type:

void

void emscripten_pause_main_loop(void)
void emscripten_resume_main_loop(void)

Pause and resume the main loop.

Pausing and resuming the main loop is useful if your app needs to perform some synchronous operation, for example to load a file from the network. It might be wrong to run the main loop before that finishes (the original code assumes that), so you can break the code up into asynchronous callbacks, but you must pause the main loop until they complete.

Note

These are fairly low-level functions. emscripten_push_main_loop_blocker() (and friends) provide more convenient alternatives.

void emscripten_cancel_main_loop(void)

Cancels the main event loop.

See also emscripten_set_main_loop() and emscripten_set_main_loop_arg() for information about setting and using the main loop.

void emscripten_set_main_loop_expected_blockers(int num)

Sets the number of blockers that are about to be pushed.

The number is used for reporting the relative progress through a set of blockers, after which the main loop will continue.

For example, a game might have to run 10 blockers before starting a new level. The operation would first set this value as ‘10’ and then push the 10 blockers. When the 3rd blocker (say) completes, progress is displayed as 3/10.

Parameters:
  • num (int) – The number of blockers that are about to be pushed.
void emscripten_async_call(em_arg_callback_func func, void *arg, int millis);

Call a C function asynchronously, that is, after returning control to the JavaScript event loop.

This is done by a setTimeout.

When building natively this becomes a simple direct call, after SDL_Delay (you must include SDL.h for that).

If millis is negative, the browser’s requestAnimationFrame mechanism is used.

Parameters:
  • func (em_arg_callback_func) – The C function to call asynchronously. The function signature must have a void* parameter for passing the arg value.
  • arg (void*) – User-defined argument to pass to the C function.
  • millis (int) – Timeout before function is called.
void emscripten_exit_with_live_runtime(void)

Exits the program immediately, but leaves the runtime alive so that you can continue to run code later (so global destructors etc., are not run). This is implicitly performed when you do an asynchronous operation like emscripten_async_call().

void emscripten_set_canvas_size(int width, int height)

Resizes the pixel width and height of the <canvas> element on the Emscripten web page.

Parameters:
  • width (int) – New pixel width of canvas element.
  • height (int) – New pixel height of canvas element.
void emscripten_get_canvas_size(int * width, int * height, int * isFullscreen)

Gets the current pixel width and height of the <canvas> element as well as whether the canvas is fullscreen or not.

Parameters:
  • width (int*) – Pixel width of canvas element.
  • height (int*) – New pixel height of canvas element.
  • isFullscreen (int*) – If True (*int > 0), <canvas> is full screen.
double emscripten_get_now(void)

Returns the highest-precision representation of the current time that the browser provides.

This uses either Date.now or performance.now. The result is not an absolute time, and is only meaningful in comparison to other calls to this function.

Return type:double
Returns:The current time, in milliseconds (ms).
float emscripten_random(void)

Generates a random number in the range 0-1. This maps to Math.random().

Return type:float
Returns:A random number.

Emscripten File System API

Typedefs

em_async_wget_onload_func

Function pointer type for the onload callback of emscripten_async_wget_data() (specific values of the parameters documented in that method).

Defined as:

typedef void (*em_async_wget_onload_func)(void*, void*, int)
em_async_wget2_onload_func

Function pointer type for the onload callback of emscripten_async_wget2() (specific values of the parameters documented in that method).

Defined as:

typedef void (*em_async_wget2_onload_func)(void*, const char*)
em_async_wget2_onstatus_func

Function pointer type for the onerror and onprogress callbacks of emscripten_async_wget2() (specific values of the parameters documented in that method).

Defined as:

typedef void (*em_async_wget2_onstatus_func)(void*, int)
em_async_wget2_data_onload_func

Function pointer type for the onload callback of emscripten_async_wget2_data() (specific values of the parameters documented in that method).

Defined as:

typedef void (*em_async_wget2_data_onload_func)(void*, void *, unsigned*)
em_async_wget2_data_onerror_func

Function pointer type for the onerror callback of emscripten_async_wget2_data() (specific values of the parameters documented in that method).

Defined as:

typedef void (*em_async_wget2_data_onerror_func)(void*, int, const char*)
em_async_wget2_data_onprogress_func

Function pointer type for the onprogress callback of emscripten_async_wget2_data() (specific values of the parameters documented in that method).

Defined as:

typedef void (*em_async_wget2_data_onprogress_func)(void*, int, int)
em_async_prepare_data_onload_func

Function pointer type for the onload callback of emscripten_async_prepare_data() (specific values of the parameters documented in that method).

Defined as:

typedef void (*em_async_prepare_data_onload_func)(void*, const char*)

Functions

void emscripten_async_wget(const char* url, const char* file, em_str_callback_func onload, em_str_callback_func onerror)

Loads a file from a URL asynchronously.

In addition to fetching the URL from the network, the contents are prepared so that the data is usable in IMG_Load and so forth (we asynchronously do the work to make the browser decode the image or audio and so forth).

When file is ready the onload callback will be called. If any error occurs onerror will be called. The callbacks are called with the file as their argument.

Parameters:
  • char* url (const) – The URL to load.
  • char* file (const) – The name of the file created and loaded from the URL. If the file already exists it will be overwritten.
  • onload (em_str_callback_func) –

    Callback on successful load of the file. The callback function parameter value is:

    • (const char)* : The name of the file that was loaded from the URL.
  • onerror (em_str_callback_func) –

    Callback in the event of failure. The callback function parameter value is:

    • (const char)* : The name of the file that failed to load from the URL.
void emscripten_async_wget_data(const char* url, void *arg, em_async_wget_onload_func onload, em_arg_callback_func onerror)

Loads a buffer from a URL asynchronously.

This is the “data” version of emscripten_async_wget().

Instead of writing to a file, this function writes to a buffer directly in memory. This avoids the overhead of using the emulated file system; note however that since files are not used, it cannot do the ‘prepare’ stage to set things up for IMG_Load and so forth (IMG_Load etc. work on files).

When file is ready then the onload callback will be called. If any error occurred onerror will be called. The callbacks are called with the file as their argument.

Parameters:
  • url (const char*) – The URL of the file to load.
  • arg (void*) – User-defined data that is passed to the callbacks, untouched by the API itself. This may be be used by a callback to identify the associated call.
  • onload (em_async_wget_onload_func) –

    Callback on successful load of the URL into the buffer. The callback function parameter values are:

    • (void)* : A pointer to arg (user defined data).
    • (void)* : A pointer to a buffer with the data. Note that, as with the worker API, the data buffer only lives during the callback; it must be used or copied during that time.
    • (int) : The size of the buffer, in bytes.
  • onerror (em_arg_callback_func) –

    Callback in the event of failure. The callback function parameter values are:

    • (void)* : A pointer to arg (user defined data).
void emscripten_async_wget2(const char* url, const char* file, const char* requesttype, const char* param, void *arg, em_async_wget2_onload_func onload, em_async_wget2_onstatus_func onerror, em_async_wget2_onstatus_func onprogress)

Loads a file from a URL asynchronously.

This is an experimental “more feature-complete” version of emscripten_async_wget().

In addition to fetching the URL from the network, the contents are prepared so that the data is usable in IMG_Load and so forth (we asynchronously do the work to make the browser decode the image, audio, etc.).

When the file is ready the onload callback will be called with the object pointers given in arg and file. During the download the onprogress callback is called.

Parameters:
  • url (const char*) – The URL of the file to load.
  • file (const char*) – The name of the file created and loaded from the URL. If the file already exists it will be overwritten.
  • requesttype (const char*) – ‘GET’ or ‘POST’.
  • param (const char*) – Request parameters for POST requests (see requesttype). The parameters are specified in the same way as they would be in the URL for an equivalent GET request: e.g. key=value&key2=value2.
  • arg (void*) – User-defined data that is passed to the callbacks, untouched by the API itself. This may be be used by a callback to identify the associated call.
  • onload (em_async_wget2_onload_func) –

    Callback on successful load of the file. The callback function parameter values are:

    • (void)* : A pointer to arg (user defined data).
    • (const char)* : The file passed to the original call.
  • onerror (em_async_wget2_onstatus_func) –

    Callback in the event of failure. The callback function parameter values are:

    • (void)* : A pointer to arg (user defined data).
    • (int) : The HTTP status code.
  • onprogress (em_async_wget2_onstatus_func) –

    Callback during load of the file. The callback function parameter values are:

    • (void)* : A pointer to arg (user defined data).
    • (int) : The progress (percentage completed).
void emscripten_async_wget2_data(const char* url, const char* requesttype, const char* param, void *arg, int free, em_async_wget2_data_onload_func onload, em_async_wget2_data_onerror_func onerror, em_async_wget2_data_onprogress_func onprogress)

Loads a buffer from a URL asynchronously.

This is the “data” version of emscripten_async_wget2(). It is an experimental “more feature complete” version of emscripten_async_wget_data().

Instead of writing to a file, this function writes to a buffer directly in memory. This avoids the overhead of using the emulated file system; note however that since files are not used, it cannot do the ‘prepare’ stage to set things up for IMG_Load and so forth (IMG_Load etc. work on files).

In addition to fetching the URL from the network, the contents are prepared so that the data is usable in IMG_Load and so forth (we asynchronously do the work to make the browser decode the image or audio etc.).

When the file is ready the onload callback will be called with the object pointers given in arg, a pointer to the buffer in memory, and an unsigned integer containing the size of the buffer. During the download the onprogress callback is called with progress information. If an error occurs, onerror will be called with the HTTP status code and a string containing the status description.

Parameters:
  • url (const char*) – The URL of the file to load.
  • requesttype (const char*) – ‘GET’ or ‘POST’.
  • param (const char*) – Request parameters for POST requests (see requesttype). The parameters are specified in the same way as they would be in the URL for an equivalent GET request: e.g. key=value&key2=value2.
  • arg (void*) – User-defined data that is passed to the callbacks, untouched by the API itself. This may be be used by a callback to identify the associated call.
  • int free (const) – Tells the runtime whether to free the returned buffer after onload is complete. If false freeing the buffer is the receiver’s responsibility.
  • onload (em_async_wget2_data_onload_func) –

    Callback on successful load of the file. The callback function parameter values are:

    • (void)* : A pointer to arg (user defined data).
    • (void)* : A pointer to the buffer in memory.
    • (unsigned) : The size of the buffer (in bytes).
  • onerror (em_async_wget2_data_onerror_func) –

    Callback in the event of failure. The callback function parameter values are:

    • (void)* : A pointer to arg (user defined data).
    • (int) : The HTTP error code.
    • (const char)* : A string with the status description.
  • onprogress (em_async_wget2_data_onprogress_func) –

    Callback called (regularly) during load of the file to update progress. The callback function parameter values are:

    • (void)* : A pointer to arg (user defined data).
    • (int) : The number of bytes loaded.
    • (int) : The total size of the data in bytes, or zero if the size is unavailable.
int emscripten_async_prepare(const char* file, em_str_callback_func onload, em_str_callback_func onerror)

Prepares a file asynchronously.

This does just the preparation part of emscripten_async_wget(). That is, it works on file data already present and performs any required asynchronous operations (for example, decoding images for use in IMG_Load, decoding audio for use in Mix_LoadWAV, etc.).

Once the operations are complete (the file is prepared), the onload callback will be called. If any error occurs onerror will be called. The callbacks are called with the file as their argument.

Parameters:
  • file (const char*) – The name of the file to prepare.
  • onload (em_str_callback_func) –

    Callback on successful preparation of the file. The callback function parameter value is:

    • (const char)* : The name of the file that was prepared.
  • onerror (em_str_callback_func) –

    Callback in the event of failure. The callback function parameter value is:

    • (const char)* : The name of the file for which the prepare failed.
Returns:

0 if successful, -1 if the file does not exist

Return type:

int

void emscripten_async_prepare_data(char* data, int size, const char *suffix, void *arg, em_async_prepare_data_onload_func onload, em_arg_callback_func onerror)

Prepares a buffer of data asynchronously. This is a “data” version of emscripten_async_prepare(), which receives raw data as input instead of a filename (this can prevent the need to write data to a file first).

When file is loaded then the onload callback will be called. If any error occurs onerror will be called.

onload also receives a second parameter, which is a ‘fake’ filename which you can pass into IMG_Load (it is not an actual file, but it identifies this image for IMG_Load to be able to process it). Note that the user of this API is responsible for free() ing the memory allocated for the fake filename.

Parameters:
  • data (char*) – The buffer of data to prepare.
  • suffix (const char*) – The file suffix, e.g. ‘png’ or ‘jpg’.
  • arg (void*) – User-defined data that is passed to the callbacks, untouched by the API itself. This may be be used by a callback to identify the associated call.
  • onload (em_async_prepare_data_onload_func) –

    Callback on successful preparation of the file. The callback function parameter values are:

    • (void)* : A pointer to arg (user defined data).
    • (const char)* : A ‘fake’ filename which you can pass into IMG_Load. See above for more information.
  • onerror (em_arg_callback_func) –

    Callback in the event of failure. The callback function parameter value is:

    • (void)* : A pointer to arg (user defined data).

Compiling

EMSCRIPTEN_KEEPALIVE

Forces LLVM to not dead-code-eliminate a function.

This also exports the function, as if you added it to EXPORTED_FUNCTIONS.

For example:

void EMSCRIPTEN_KEEPALIVE my_function() { printf("I am being kept alive\n"); }

Worker API

Typedefs

int worker_handle

A wrapper around web workers that lets you create workers and communicate with them.

Note that the current API is mainly focused on a main thread that sends jobs to workers and waits for responses, i.e., in an asymmetrical manner, there is no current API to send a message without being asked for it from a worker to the main thread.

em_worker_callback_func

Function pointer type for the callback from emscripten_call_worker() (specific values of the parameters documented in that method).

Defined as:

typedef void (*em_worker_callback_func)(char*, int, void*)

Functions

worker_handle emscripten_create_worker(const char * url)

Creates a worker.

A worker must be compiled separately from the main program, and with the BUILD_AS_WORKER flag set to 1.

Parameters:
  • url (const char*) – The URL of the worker script.
Returns:

A handle to the newly created worker.

Return type:

worker_handle

void emscripten_destroy_worker(worker_handle worker)

Destroys a worker. See emscripten_create_worker()

Parameters:
  • worker (worker_handle) – A handle to the worker to be destroyed.
void emscripten_call_worker(worker_handle worker, const char *funcname, char *data, int size, em_worker_callback_func callback, void *arg)

Asynchronously calls a worker.

The worker function will be called with two parameters: a data pointer, and a size. The data block defined by the pointer and size exists only during the callback: it cannot be relied upon afterwards. If you need to keep some of that information outside the callback, then it needs to be copied to a safe location.

The called worker function can return data, by calling emscripten_worker_respond(). When the worker is called, if a callback was given it will be called with three arguments: a data pointer, a size, and an argument that was provided when calling emscripten_call_worker() (to more easily associate callbacks to calls). The data block defined by the data pointer and size behave like the data block in the worker function — it exists only during the callback.

Parameters:
  • worker (worker_handle) – A handle to the worker to be called.
  • funcname (const char*) – The name of the function in the worker. The function must be a C function (so no C++ name mangling), and must be exported (EXPORTED_FUNCTIONS).
  • data (char*) – The address of a block of memory to copy over.
  • size (int) – The size of the block of memory.
  • callback (em_worker_callback_func) –

    Worker callback with the response. This can be null. The callback function parameter values are:

    • (char)* : The data pointer provided in emscripten_call_worker().
    • (int) : The size of the block of data.
    • (void)* : A pointer to arg (user defined data).
  • arg (void*) – An argument (user data) to be passed to the callback
void emscripten_worker_respond(char *data, int size)
void emscripten_worker_respond_provisionally(char *data, int size)

Sends a response when in a worker call.

Both functions post a message back to the thread which called the worker. The emscripten_worker_respond_provisionally() variant can be invoked multiple times, which will queue up messages to be posted to the worker’s creator. Eventually, the _respond variant must be invoked, which will disallow further messages and free framework resources previously allocated for this worker call.

Note

Calling the provisional version is optional, but you must call the non-provisional version to avoid leaks.

Parameters:
  • data (char*) – The message to be posted.
  • size (int) – The size of the message, in bytes.
int emscripten_get_worker_queue_size(worker_handle worker)

Checks how many responses are being waited for from a worker.

This only counts calls to emscripten_call_worker() that had a callback (calls with null callbacks are ignored), and where the response has not yet been received. It is a simple way to check on the status of the worker to see how busy it is, and do basic decisions about throttling.

Parameters:
Returns:

The number of responses waited on from a worker.

Return type:

int

Logging utilities

Defines

EM_LOG_CONSOLE

If specified, logs directly to the browser console/inspector window. If not specified, logs via the application Module.

EM_LOG_WARN

If specified, prints a warning message.

EM_LOG_ERROR

If specified, prints an error message. If neither EM_LOG_WARN or EM_LOG_ERROR is specified, an info message is printed. EM_LOG_WARN and EM_LOG_ERROR are mutually exclusive.

EM_LOG_C_STACK

If specified, prints a call stack that contains file names referring to original C sources using source map information.

EM_LOG_JS_STACK

If specified, prints a call stack that contains file names referring to lines in the built .js/.html file along with the message. The flags EM_LOG_C_STACK and EM_LOG_JS_STACK can be combined to output both untranslated and translated file and line information.

EM_LOG_DEMANGLE

If specified, C/C++ function names are de-mangled before printing. Otherwise, the mangled post-compilation JavaScript function names are displayed.

EM_LOG_NO_PATHS

If specified, the pathnames of the file information in the call stack will be omitted.

EM_LOG_FUNC_PARAMS

If specified, prints out the actual values of the parameters the functions were invoked with.

Functions

int emscripten_get_compiler_setting(const char *name)

Returns the value of a compiler setting.

For example, to return the integer representing the value of PRECISE_F32 during compilation:

emscripten_get_compiler_setting("PRECISE_F32")

For values containing anything other than an integer, a string is returned (you will need to cast the int return value to a char*).

Some useful things this can do is provide the version of Emscripten (“EMSCRIPTEN_VERSION”), the optimization level (“OPT_LEVEL”), debug level (“DEBUG_LEVEL”), etc.

For this command to work, you must build with the following compiler option (as we do not want to increase the build size with this metadata):

-s RETAIN_COMPILER_SETTINGS=1
Parameters:
  • name (const char*) – The compiler setting to return.
Returns:

The value of the specified setting. Note that for values other than an integer, a string is returned (cast the int return value to a char*).

Return type:

int

void emscripten_debugger()

Emits debugger.

This is inline in the code, which tells the JavaScript engine to invoke the debugger if it gets there.

void emscripten_log(int flags, ...)

Prints out a message to the console, optionally with the callstack information.

Parameters:
  • flags (int) – A binary OR of items from the list of EM_LOG_xxx flags that specify printing options.
  • ... – A printf-style “format, ...” parameter list that is parsed according to the printf formatting rules.
int emscripten_get_callstack(int flags, char *out, int maxbytes)

Programmatically obtains the current callstack.

To query the amount of bytes needed for a callstack without writing it, pass 0 to out and maxbytes, in which case the function will return the number of bytes (including the terminating zero) that will be needed to hold the full callstack. Note that this might be fully accurate since subsequent calls will carry different line numbers, so it is best to allocate a few bytes extra to be safe.

Parameters:
  • flags (int) – A binary OR of items from the list of EM_LOG_xxx flags that specify printing options. The flags EM_LOG_CONSOLE, EM_LOG_WARN and EM_LOG_ERROR do not apply in this function and are ignored.
  • out (char*) – A pointer to a memory region where the callstack string will be written to. The string outputted by this function will always be null-terminated.
  • maxbytes (int) – The maximum number of bytes that this function can write to the memory pointed to by out. If there is not enough space, the output will be truncated (but always null-terminated).
Returns:

The number of bytes written (not number of characters, so this will also include the terminating zero).

Return type:

int

char *emscripten_get_preloaded_image_data(const char *path, int *w, int *h)

Gets preloaded image data and the size of the image.

The function returns pointer to loaded image or NULL — the pointer should be free()‘d. The width/height of the image are written to the w and h parameters if the data is valid.

Parameters:
  • path – Full path/filename to the file containing the preloaded image.
  • w (int*) – Width of the image (if data is valid).
  • h (int*) – Height of the image (if data is valid).
Type:

const char*

Returns:

A pointer to the preloaded image or NULL.

Return type:

char*

char *emscripten_get_preloaded_image_data_from_FILE(FILE *file, int *w, int *h)

Gets preloaded image data from a C FILE*.

Parameters:
  • file (FILE*) – The FILE containing the preloaded image.
  • w (int*) – Width of the image (if data is valid).
  • h (int*) – Height of the image (if data is valid).
Type:

const char*

Returns:

A pointer to the preloaded image or NULL.

Return type:

char*

Networking

Defines

EMSCRIPTEN_NETWORK_WEBSOCKETS

Used to select the websockets networking backend in emscripten_set_network_backend()

EMSCRIPTEN_NETWORK_WEBRTC

Used to select the WebRTC networking backend in emscripten_set_network_backend()

Functions

void emscripten_set_network_backend(int backend)

Selects the networking backend to use.

Note

  • This function must be called before any network functions are called.

By default Emscripten’s socket/networking implementation will use websockets. With this function you can change that to WebRTC.

Parameters: